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23rd October 2017
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.
Meanwhile..
That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)

Views 35, Upvotes 7  
2018 Framework
23rd October 2017
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!

Views 93, Upvotes 11  
2018 Framework
22nd October 2017
Yaha!!

^ That'll be debug output from iOS, by the way.

Views 108, Upvotes 21  
2018 Framework
21st October 2017

Developments


Things are looking great for this week's game.
The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.

Views 107, Upvotes 13  
Daily Blog , 2018 Framework
20th October 2017
Ugh.
I wasn't expecting my first attempt at iOS/XCode to run smoothly!
The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions.
Well, no.. It doesn't..
Views 136, Upvotes 16  
2018 Framework
19th October 2017
So far, no progress on the box.
I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++"
Various sites suggested I need the Android NDK and to look at the included examples.
The examples, of course, weren't bloody well included, and I had to hunt for those, too.

Views 122, Upvotes 18  
2018 Framework
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects.
First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!

Views 125, Upvotes 25  
2018 Framework
17th October 2017
"Hello World" claims the title of the box.

Views 157, Upvotes 19  
2018 Framework
17th October 2017
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.
I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
Views 100, Upvotes 12  
Daily Blog , 2018 Framework
23rd February 2010
Okeydokey, here we go!
If you've got BlitzMax, prepare to see the insane chaos of Jay's coding style!!
ARRRGHHHHHHH!!!!
The framework, as it is, at this moment in time.
Views 38, Upvotes 6  
2018 Framework
145 results 0 1 2 3 4 (5)
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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